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You can download it from the Play Store https://play.google.com/store/apps/details?id=com.rc.TappyBird
What should we clone next?
In this comprehensive tutorial, you will learn what it takes to build Flappy Bird from scratch. You will be walked through the entire development process in Unity3D, and be introduced to resources like Gimp, Bfxr, and flaticon.com. You will learn about art creation, UI placement for multiple screen resolutions, 2D physics, triggers, layers, parallaxing, object pooling, audio, and other miscellaneous topics.
Intro Music https://soundcloud.com/gramatik/10-gramatik-muy-tranquilo
Built with Unity3D https://unity3d.com/
Art Tool Used: https://www.gimp.org/
Art Resources Used: http://www.flaticon.com/
Audio Tool Used: http://www.bfxr.net/
Code Editor Used: https://code.visualstudio.com/
Learn more about:
User Interfaces: https://docs.unity3d.com/Manual/UISystem.html
Rigidbody2D: https://docs.unity3d.com/Manual/class-Rigidbody2D.html
Layers: https://docs.unity3d.com/Manual/Layers.html
Tags: https://docs.unity3d.com/Manual/Tags.html
Pooling: https://docs.unity3d.com/Manual/MobileOptimizationPracticalScriptingOptimizations.html
Parallax: https://en.wikipedia.org/wiki/Parallax
Project Setup: 1:19
Art Development: 2:49
UI Design: 18:18
Physics: 33:57
Tags: 41:51
Layers: 44:40
C# Scripting: 50:04
Tap Controller: 50:26
Game Manager: 1:00:51
Button Events: 1:08:17
Count down Text: 1:11:02
Events and Delegates: 1:15:56
High score Text: 1:29:21
Parallaxing and Object Pooling: 1:31:25
Audio Effects: 2:29:30
Attribution: 2:41:27
Publishing: 2:42:45
Thanks for watching!
#unity3d #flappybird #gamedev