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Hey guys! we are aproaching the last part of our series! The control rig is the final part before the animation process, lets go!

////////script////////////

from maya import cmds

sel = cmds.ls(sl=1)
controller = None
preParent = None
for i in sel:
cmds.select(cl=1)
if controller == None or cmds.objExists(controller) == False:
controller1 = cmds.circle( nr=(1, 0, 0 ), name = i+"Ctrl")[0]
else:
controller1 = cmds.duplicate(controller, name = i+"Ctrl")[0]

grp = cmds.group(em =1, name = i+"grp")
cmds.parent(controller1, grp)
pc = cmds.parentConstraint(i, grp, mo=0)
cmds.delete(pc)
cmds.pointConstraint(controller1, i, mo=0)
cmds.orientConstraint(controller1, i, mo=0)
if preParent != None:
cmds.parent(grp, preParent)
preParent = controller1


///////end of script/////////

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#zbrush #substancepainter #rendering #render #sculpting #3dmodeling #modelling #painting #paint #painter #textura #texture #maya #maya3d #3d #animation #animation3d #3danimation #gaming #games #game

@zbrush @rendering @render @rendering @sculpting @3dmodeling @modelling @painting @paint @painter @substancepainter @texture @maya @maya3d @3d @animation @animation3d

/ zbrush / rendering / render / rendering / rigging / sculpting / 3dmodeling / modelling / painting / paint / painter / substancepainter / textures / maya / maya3d /3d / animation / animation3d