By the end of this tutorial, you will understand how to add simulated details to your clothing in Maya using nCloth.

Model available for download on Artstation here: https://www.artstation.com/a/1615638

Professional Website: http://onmars3d.com/
Gumroad: https://gumroad.com/onmars3d
Artstation: https://www.artstation.com/onmars3d
Instagram: https://www.instagram.com/onmars3d/

Software used in Tutorial: Maya 2020

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Table of Contents

0:00 Introduction
0:28 Prepare your model for simulation
3:35 Create nCloth for Shirt and Shorts
5:48 Set body as Passive Collider so stays on the body
7:08 Constrain shorts to the body
8:55 Cache nCloth data
10:55 Refine collision thickness
13:05 Refine shirt and shorts nCloth settings
19:13 Use presets to for shirt and shorts
21:10 Increase simulation detail
22:48 Bake out simulation and remove nCloth
23:30 Improve detail by adding seams
27:14 Add even more detail with Sculpting in Maya
28:30 Conclusion
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