Following the previous tutorial on the basics of V-Ray material properties, we are now going to be covering how to take our materials to the next level by using textures in combination with our V-Ray Materials in Maya using V-Ray Next.

We will be covering how to properly implement textures from the websites like CC0, Texture Haven, Textures.com, Substance Painter, etc. We will understand how to properly use PBR textures that provide Diffuse, roughness, metallic, and normal maps.


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Software used in Tutorial: Maya 2019, V-Ray Next