You will learn 5 tips on how to solve common texture baking issues. You will get perfect texture bakes every time using Blender and Substance Painter!

I and just finished the modeling, UV, texture baking wanted to make video as it was top of mind on how to create game-ready assets. Let me know if you have any tips of you own in the comments section!

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Software used in Tutorial:

Blender 4.0
Substance Painter 8.3.2

#blender #3dmodeling #3dart

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Table of Contents

0:00 Introduction
0:28 Tip 1: Model Silhouette
4:43 Tip 2: Hard Edges and UV Seams
9:56 Big Announcement!
10:15 Tip 3: UV Space
12:03 Tip 4: Baking for Animation
13:10 Tip 5: Custom Cage
16:40 Bonus Tip!
18:50 Wrap Up

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Sources:

Wes Mcdermott Video: https://www.youtube.com/watch?v=W_XglLmwKfg

Polycount Thread: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map

Reddit Thread on Substance Cages: https://www.reddit.com/r/Maya/comments/opry3w/cages_and_texture_sets/