After watching this tutorial you will learn how to setup your textured games assets with UDIMs in Unreal Engine. This is the final video which is part of a series on how to prepare real-time game ready assets in a real production pipeline.

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Software used in Tutorial:

Unreal Engine 4.26.2
Maya 2022
Substance Painter 2020.2.1
PureRef

Concept/Reference Art - Filippo Ubertino: https://www.artstation.com/artwork/oAd1wO

#unrealengine #substancepainter #lowpoly #gameart #autodeskmaya

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Table of Contents

0:00 Introduction
0:27 Export Textures from Substance Painter
2:56 Export Model from Maya as an FBX
7:12 Setup an Unreal Engine Project
8:54 Enable UDIM (Virtual Textures) in Unreal Engine
10:48 Import model into Unreal Engine
14:36 Import UDIM Textures into Unreal Engine
18:04 Creating the Main Material in Unreal Engine
25:33 Creating Simple Glass Materials Unreal Engine
28:25 Recap Workflow
28:55 Render Example
29:23 Why UDIMs and the Performance Impacts
32:50 Conclusion

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