This tutorial will show you how to bake high poly detail into low poly maps in Substance Painter. This is an industry standard workflow that allows you to put millions of triangles of geometry detail into texture maps.

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Software used in Tutorial: Maya 2020 and Substance Painter 2020.2

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Table of Contents

0:00 Introduction
0:40 Prepare the High Poly Model in Maya
3:40 Update Low and High Poly Models in Maya
4:15 Add _low and _high using Search and Replace
6:55 Bake High to Low using Bake ‘Mesh Maps'
8:35 What Happens When You Don't Use low/high Names

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