This tutorial takes you through the process of exporting textures from Substance Painter 2020.X and properly setting them up in V-Ray for Maya using the new Metallic Roughness workflow.

For Substance Painter 2019 and older, refer to my previous tutorial: https://youtu.be/m42uWRtuHqo

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Software used in Tutorial: Maya 2020, V-Ray Next, Substance Painter 2020.1

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Table of Contents

0:00 Intro and Summary Over 2020 Update
0:53 Substance Painter Comparison
1:53 Exporting Textures from Substance Painter
3:55 Jump into Maya
4:48 Create V-Ray Material
6:15 Link Substance Painter Texture Maps to V-Ray Material
8:52 Set Texture Map Colorspace
11:08 Finalize Materials
12:40 Conclusion

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