After watching this tutorial you will learn how to import and set up your 3D models that use UDIMs in Substance Painter. We will cover final model preparation, the import/export process, baking mesh maps with high to low detail, and how to use UV Tiles, Masks, and Material IDs to organize your work in substance painter. This video is part of a series on how to prepare real-time game ready assets in a real production pipeline.

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Professional Website: https://onmars3d.com/
Gumroad: https://gumroad.com/onmars3d
Artstation: https://www.artstation.com/onmars3d
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Software used in Tutorial:

Maya 2020
PureRef
Substance Painter 2020.2.1

Concept/Reference Art - Filippo Ubertino: https://www.artstation.com/artwork/oAd1wO

#substancepainter #lowpoly #gameart #3dmodeling #autodeskmaya

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Table of Contents

0:00 Introduction
0:37 Model Prep - Clean the model and scene
1:58 Model Prep - Soften edges/smoothing groups
3:20 Model Prep - Proper UV Map/UDIMs
5:18 Model Prep - Naming Conventions
6:52 Model Prep - Material IDs
8:48 Model Prep - Recap
9:06 Export the Models
10:45 Import the model into Substance Painter with UDIMs
12:40 Bake Mesh Maps - High to Low detail
16:13 UDIM Overview - UV tile mask workflow
17:36 UDIM Overview - Using masks/material IDs with UDIMs
20:50 UDIM Overview - Ignore UV tiles
22:12 UDIM Overview - Multiple texture sets with UDIMs
23:53 Conclusion

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