Since I've taught 3D art, one thing that never changes is the mistakes we make when first learning modeling and topology. For years, I’ve seen repeated mistakes for both Sub-D and Low Poly modeling. So today, I'm going to show you the 5 most common topology mistakes, how to fix them, and a modeling tip that changed the way I approached 3d Modeling!
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Richard Bryce Gore | @RBGorePD
https://www.artstation.com/rbgore
Purchase Mass Effect 3D Models: https://www.artstation.com/a/32055145
Bruno Fonseca:
https://www.artstation.com/brunogf13
Purchase Models: https://sketchfab.com/Bruno.Fonseca1
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Software used in Tutorial:
Blender 3.5
Maya 2023.2
Substance Painter 8.3.2
#blender #3dmodeling #3dart
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Table of Contents
0:00 Introduction
0:17 Mistake 1: NOT Localizing Topology
1:21 Mistake 2: NOT Protecting Extrusions
1:59 Mistake 3: Avoiding nGons and Tris
5:14 Bonus Tip
5:32 Mistake 4: Edge Density
6:15 *RANT* Polycount
8:01 Mistake 5: Modeling ALL details in base model
9:13 Wrap Up
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Sources:
The Dark Crystal: Age of Resistance | Animation VFX Breakdown | DNEG
https://youtu.be/ORvhZE2JIZs?si=J3nOaQM_Jw1xDBlH
Venom: Let There Be Carnage | VFX Breakdown Reel | DNEG
https://youtu.be/hBG9fDGtpd4?si=pnJkBdBc7eyju3kn
Character Rigging & Cinematic Animation in God of War with Erica Pinto & Axel Grossman
https://youtu.be/kCpdVm2bWEI?si=vQEWo6QLKA_5_9fU
How to create exact and technical topology workflow for the Blizzard animators
https://youtu.be/ZiYEO49B768
Sub Division Paper
https://graphics.pixar.com/library/Geri/paper.pdf
Tim Bergholz | @ChamferZone | https://www.artstation.com/andrewhodgson
Andrew Hodgson | @AndrewHodgson3D | https://www.artstation.com/andrewhodgson
Nikolay | @SpeedChar | https://www.artstation.com/nikoto