By watching this video, you will learn my high-level approach to hard surface modeling techniques that include subD or subdivisions modeling, edge flow and topology, how to maintain clean topology, and how to model simple to complex objects in Maya. Keep in mind that I use Maya for this video, but the techniques can be applied to any 3D software.
Comment down below if you want me to cover how to take this high poly model and create a game ready version in a future tutorial. Check out the bookmarks throughout the video so you can jump to any part in the tutorial that may interest you. Enjoy!
Concept/Reference Art - Filippo Ubertino: https://www.artstation.com/artwork/oAd1wO
Professional Website: https://onmars3d.com/
Gumroad: https://gumroad.com/onmars3d
Artstation: https://www.artstation.com/onmars3d
Instagram: https://www.instagram.com/onmars3d/
Music by Nico Staff YouTube Audio Library
Software used in Tutorial:
Maya 2020
Pure Ref
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Table of Contents
0:00 Introduction
1:04 Building Reference and the Main Form
1:55 Setting Up Main Extrusions
3:40 Boolean and Cleaning up Geometry
5:25 Extruding Top Opening
7:00 Creating Bottom and Center Geometry
8:00 Modeling Top Component 1
11:30 Modeling Top Component 2
14:15 Detailing Top Component 1
16:00 Detailing Top Component 2
17:35 Modeling Top Component 3
19:00 Detailing Center Geometry and Display
21:15 Detailing Clip Geometry
23:35 Detailing Center Panel Geometry
25:35 Modeling Misc Top Pieces
26:36 Detailing and Beveling Extrusions
29:40 Detailing Bottom Grenade
30:15 Final Details on Grenade
31:04 Conclusion
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