I recently had the opportunity to run an introductory workshop to lighting in Unreal Engine for LTU (Lawrence Technical University). This workshop was completely free for all participants as it was funded by the Epic Mega Grants through LTU and was run fully remotely through Discord. This will be a 4 part video series (3 Modules) that captures the entire workshop. Each video or module will cover a different aspect of the model preparation workflow for Unreal Engine.

Link to free PDF guide here: https://www.artstation.com/a/6040403

Module 1 - Model/Data Preparation Best Practices Pt 1: https://youtu.be/27Y7gvH0qP0

Module 1 - Model/Data Preparation Best Practices Pt 2: https://youtu.be/MQintq9BNmw

Module 2 - Datasmith Workflow: https://youtu.be/ydmHwI0cwLc

Module 3 - CAD to Datasmith Workflow: https://youtu.be/eLUP51WI9xw

Bonus Module - Rendering High Resolution Screenshots: Coming Soon

If you found this video helpful, let me know in the comments below and I will be happy to share more Unreal Engines content on my Youtube channel. Enjoy!

Professional Website: https://onmars3d.com/
Gumroad: https://gumroad.com/onmars3d
Artstation: https://www.artstation.com/onmars3d
Instagram: https://www.instagram.com/onmars3d/

Software used in Tutorial:
Unreal Engine 4.26.1

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Table of Contents

0:00 Introduction
0:57 Download Materials and Starter Content
5:03 Download Datasmith Plugins (for 3ds Max)
9:21 Import FBX from Maya to 3ds Max
12:30 Load Datasmith Plugins in UE
14:40 Export Datasmith file from 3ds Max
17:45 Import Datasmith file in UE
21:00 Review Datasmith model in UE
22:15 Update Datasmith Models from 3ds Max to UE
29:05 Update materials on Datasmith Meshes
30:15 Build Preview Lighting and Post Processing
33:35 Recap Module
37:53 Conclusion

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