I recently had the opportunity to run an introductory workshop to lighting in Unreal Engine for LTU (Lawrence Technical University). This workshop was completely free for all participants as it was funded by the Epic Mega Grants through LTU and was run fully remotely through Discord. This will be a 4 part video series (3 Modules) that captures the entire workshop. Each video or module will cover a different aspect of the model preparation workflow for Unreal Engine.

Link to free PDF guide here: https://www.artstation.com/a/6040403

Module 1 - Model/Data Preparation Best Practices Pt 1: https://youtu.be/27Y7gvH0qP0

Module 1 - Model/Data Preparation Best Practices Pt 2: https://youtu.be/MQintq9BNmw

Module 2 - Datasmith Workflow: https://youtu.be/ydmHwI0cwLc

Module 3 - CAD to Datasmith Workflow: https://youtu.be/eLUP51WI9xw

Bonus Module - Rendering High Resolution Screenshots: https://youtu.be/4dZFesDYsbE
If you found this video helpful, let me know in the comments below and I will be happy to share more Unreal Engines content on my Youtube channel. Enjoy!

Professional Website: https://onmars3d.com/
Gumroad: https://gumroad.com/onmars3d
Artstation: https://www.artstation.com/onmars3d
Instagram: https://www.instagram.com/onmars3d/

Software used in Tutorial:
Unreal Engine 4.26.1

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Table of Contents

0:00 Introduction
0:57 Clean and Optimized Models
7:40 Stats and Performance
11:00 LODs
18:18 Workshop Time
28:35 Collisions
41:35 Materials
45:32 Textures
55:20 Conclusion

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