I recently had the opportunity to run an introductory workshop to lighting in Unreal Engine for LTU (Lawrence Technical University). This workshop was completely free for all participants as it was funded by the Epic Mega Grants through LTU and was run fully remotely through Discord. This will be a 4 part video series that captures the entire workshop. Each video or module will cover a different aspect of Lighting in Unreal Engine.
Module 1 - UI Overview: https://youtu.be/dQrdNS1fsOM
Module 2 - Lighting Exteriors: https://youtu.be/tvLxXBLw6Ko
Module 3 - Lighting Interiors: https://youtu.be/W6RScue7sv0
Module 4 - Light Baking with Lightmass and Post Processing: https://youtu.be/bRL_LmkF-W8
If you found this video helpful, let me know in the comments below and I will be happy to share more Unreal Engines content on my Youtube channel. Enjoy!
Professional Website: http://onmars3d.com/
Gumroad: https://gumroad.com/onmars3d
Artstation: https://www.artstation.com/onmars3d
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Software used in Tutorial:
Unreal Engine 4.26.1
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Table of Contents
0:00 Introduction
0:50 Organize World Outliner
2:20 Prepare World Settings for Lightmass
8:00 Rect Lights
11:30 Medium Light Bake
13:30 Light Maps and Shadow Maps
14:40 Post Process Volume Settings
15:30 Bloom
16:50 Auto Exposure
19:30 Chromatic Aberrations
20:25 Lens Flares
22:05 Color Grading
28:50 Screen Space Ambient Occlusion
30:00 Motion Blur
30:45 Screen Space Reflections
32:30 Custom Post Processing Effects
35:19 Emissive Materials and Bloom
38:50 Model and Level Light Map Settings
47:50 View Modes
50:45 Stat Command Line
56:35 Conclusion
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