I recently had the opportunity to run an introductory workshop to lighting in Unreal Engine for LTU (Lawrence Technical University). This workshop was completely free for all participants as it was funded by the Epic Mega Grants through LTU and was run fully remotely through Discord. This will be a 4 part video series that captures the entire workshop. Each video or module will cover a different aspect of Lighting in Unreal Engine.

Module 1 - UI Overview: https://youtu.be/dQrdNS1fsOM

Module 2 - Lighting Exteriors: https://youtu.be/tvLxXBLw6Ko

Module 3 - Lighting Interiors: https://youtu.be/W6RScue7sv0

Module 4 - Light Baking with Lightmass and Post Processing: https://youtu.be/bRL_LmkF-W8

If you found this video helpful, let me know in the comments below and I will be happy to share more Unreal Engines content on my Youtube channel. Enjoy!

Professional Website: http://onmars3d.com/
Gumroad: https://gumroad.com/onmars3d
Artstation: https://www.artstation.com/onmars3d
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Software used in Tutorial:
Unreal Engine 4.26.1

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Table of Contents

0:00 Introduction
0:50 Sun Sky
4:43 Directional Light and BP_Sky_Sphere Setup
10:28 HDRI Backdrop
15:40 Reflection Captures
20:10 Directional Light Setting
27:45 Spherical and Planar Reflections
35:25 Game Modes and Collisions
38:15 Preliminary Light Baking
40:46 Cascade Shadows
44:15 Conclusion

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