Datsun 240z 3D model available for download here: https://www.artstation.com/a/13400100

After watching this tutorial, you will learn how to create detailed lights for our 3D car models. This is a new series where I will be covering vehicle modeling from beginning to end. This video focuses specifically on simple modeling workflows for creating headlights and tail lamps.

The series will include a combination of high level concepts, workflows, and step by step techniques and is targeted for beginner to advanced skill level in 3d modeling.

To support my channel: https://www.buymeacoffee.com/OnMars3D

Professional Website: https://onmars3d.com/
Gumroad: https://gumroad.com/onmars3d
Artstation: https://www.artstation.com/onmars3d
Instagram: https://www.instagram.com/onmars3d/

Software used in Tutorial:

Maya 2020.4
Pure Ref

#3D #autodeskmaya #3dmodeling

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Table of Contents

0:28 Recap and Overview
1:00 Reference
3:00 Define light pattern
4:32 Cut in pattern with Multi-Cut
8:46 Extrude pattern
10:21 Refine pattern form
13:00 Model light housing
16:46 Add edge loops for deformation
19:30 Add curvature with Bend Deformer
21:16 Cut out light pattern
25:40 Square and diamond patterns for tail lamps
30:24 Timelapse - Tail Lamps
33:10 Wrap up and conclusion

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