After watching this tutorial you will learn a simple workflow for UV Mapping complex objects in Maya. I also cover how to quickly setup UDIMs in Maya. This video is part of a series on how to prepare real-time game ready assets in a real production pipeline.
Professional Website: https://onmars3d.com/
Gumroad: https://gumroad.com/onmars3d
Artstation: https://www.artstation.com/onmars3d
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Software used in Tutorial: Maya 2020
UDIM Documentation: https://learn.foundry.com/modo/901/content/help/pages/uving/udim_workflow.html
UV Checker Map Maker: http://uvchecker.byvalle.com/
Concept/Reference Art - Filippo Ubertino: https://www.artstation.com/artwork/oAd1wO
#uvmapping #lowpoly #gameart #3dmodeling #autodeskmaya
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Table of Contents
0:00 Introduction
0:30 UV Mapping Overview
1:17 Delete UVs, Delete History, Freeze Transforms
2:03 Create Camera Based UVs
2:41 Cut Seams and Create UV Shells
11:12 Stitch and Sew Where Needed
13:39 Straighten UV Shells to Avoid Aliasing
16:07 Minimize Distortion Where Possible
17:28 Workflow Recap
21:12 Understanding UDIMs
23:52 Setup UVs for UDIMs
27:14 Setup Textures and Materials for UDIMs
31:06 Conclusion
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