After watching this tutorial you will have an understanding of optimization workflows and concepts to keep in mind when you need to bake high poly detail down to your low poly models. This video is part of a series on how to prepare real-time game ready assets in a real production pipeline.
Professional Website: https://onmars3d.com/
Gumroad: https://gumroad.com/onmars3d
Artstation: https://www.artstation.com/onmars3d
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Software used in Tutorial: Maya 2020
Concept/Reference Art - Filippo Ubertino: https://www.artstation.com/artwork/oAd1wO
#uvmap #lowpoly #gameart #3dmodeling #retopo #autodeskmaya
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Table of Contents
0:00 Introduction
0:37 High-to-Low Overview
1:16 The Importance of Silhouette
2:43 Have a Target Triangle Count
5:16 Leverage the Original Base Mesh Where Possible
8:15 Use Triangles!
11:08 Keep Round Corners Round/Avoid Right Angle Corners
14:30 Use Shrink to Wrap Base Mesh on High-Poly Model
18:30 Rebuild Low Poly Mesh with Retopology/Quad Draw
19:50 Study Great Examples!
24:50 Timelapse of Concepts in Practice
31:40 Conclusion
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