By watching this video, you will learn how to break down complex models into simpler, easier to model objects. This is my go to workflow whenever I need to hard surface model complex objects and I will show you how I applied this workflow to the cyberpunk grenade I recently modeled. You will also know how to analyze reference and how to break them down into primitive shapes so they are easier to model.
As always, if you found this technique helpful or even have any tips and suggestions of your own, let me know down in the comment below.
Professional Website: https://onmars3d.com/
Gumroad: https://gumroad.com/onmars3d
Artstation: https://www.artstation.com/onmars3d
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Software used in Tutorial:
Maya 2020
Pure Ref
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Table of Contents
0:00 Introduction
0:37 Where I applied the workflow to the grenade
2:30 Modeling process of going primitive to complex
8:12 How to breakdown reference to primitive shapes
9:30 Draw over simple shapes in Photoshop
11:20 Topology on flat surfaces
13:15 Importance of modular modeling
13:50 Conclusion
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