By watching this video, you will learn my high-level approach to hard surface modeling techniques that include subD or subdivisions modeling, edge flow and topology, how to maintain clean topology, and how to model simple to complex objects in Maya. Keep in mind that I use Maya for this video, but the techniques can be applied to any 3D software. Enjoy!

Link to Download model on Artstation: https://www.artstation.com/a/1961507
Link to Download model on Gumroad: https://gum.co/JfGDr

Professional Website: http://onmars3d.com/
Gumroad: https://gumroad.com/onmars3d
Artstation: https://www.artstation.com/onmars3d
Instagram: https://www.instagram.com/onmars3d/

Music by Nico Staff YouTube Audio Library
Reference: https://www.sideshow.com/collectibles/star-wars-the-mandalorian-helmet-efx-905767

Software used in Tutorial:
Maya 2020
Pure Ref

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Table of Contents

0:00 Introduction
0:52 Building Reference and the Main Form
3:04 Using Multi-Cut to Cut in Main Detail
4:54 Camera Match Perspective Cam
5:13 Adding and Refining Detail
5:37 Adding Rear Extrusion for Vents
6:19 Adding Holding Edges for Main Form
8:03 Adding More Holding Edges and Horizontal Extrusion on Forehead
9:40 Modeling Lower Side Modular Piece
11:22 How to handle Corners When Hard Surface Modeling
12:18 Modeling Upper Side Modular Piece
16:06 Modeling Top Piece Running Along Helmet
17:19 Modeling Rear Vent
19:36 Modeling Glass Visor
20:51 Conclusion

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