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We then move onto using sculpt within Cinema 4D to add in some better detail to the wings which are easier to do via sculpting.

Then we look at starting to texture by getting Cinema 4D to create a basic UV map for us which I do a bit to clean up. Depending on your output will depend on how much time you want to spend tidying this up.

Then we look at painting in some simple textures onto the Colour channel, adding in some Dodge and Burn to bring in some different colour tones.

Then we add some detail to the reflectance and bump channels to give our character a bit more life.