To learn more about Cinema 4D, please visit blog.maxon.co.uk
In this video, we look at how to start a modelling project like this by inputting the drawing directly into Cinema 4D so we can reference it directly.
Then using a Subdivision Surface and Symmetry Object, we start creating the shape and saving ourselves time by only having to model half of it, using the drawing to align my points and polygons with.
We also look at using polygon duplication to help create the toes once we have made the object editable and mirroring polygons to help update the wings.