In this Cinema 4D tutorial, you'll explore the classic technique of three-point lighting, which you can use to light objects in 3D or in real life - the principles are the same. You'll learn what the point is of the key, fill and rim lights, and get to practice them on a cool, old-style car model!

You'll also find out a handy way to control exactly where a particular light is pointing, and how to use the render history to compare the effects of adding the various lights. You'll also dip into multi-pass rendering, which is great for giving you a result you can quickly tweak using sliders, without having to wait for a re-render. You can tweak away either in Cinema 4D, or take it into apps like Photoshop and After Effects.