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In this tutorial, I got through Cinema 4D’s Brick Shader and teach you how to use layering to give more realism and life to your brickwork.
We start by exploring the “Look” of the bricks, the colours for the bricks themselves, the grit and any dirt if necessary.
Then we look at adding displacement and the Brick Shader’s “Displacement Mode” option comes in very hand here.
Finally we look at adding in bump, giving some nice rough detail onto our surface.
We then test out our brick shader using one of nice prebuilt houses from the Content Browser and adding some Global Illumination and Ambient Occlusion to our render settings.