The methods of exporting assets for iOS and Android Applications. Let's get down to business! In this video, I cover the methods of exporting assets specifically for iOS & Android Applications. Product design is a very functional form of design. These apps that we all use and love are built for fast and enjoyable user experiences and the quality, clarity and load time of the assets matters.

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I cover basic understanding of pixel density, retina screens, file sizes like @2x and @3x and the difference between the 2 platforms. I use Sketch to demonstrate the export process and highly recommend you using something like Sketch or Figma to do your Product Design and Application Design since it's geared towards this kind of workflow.

Understanding Pixel Density and Screen Resolution
https://medium.com/@pnowelldesign/pixel-density-demystified-a4db63ba2922
http://sebastien-gabriel.com/designers-guide-to-dpi/
http://blog.fluidui.com/designing-for-mobile-101-pixels-points-and-resolutions/
http://dpi.lv/

Always remember the 2 main goals of exporting assets.
1. Make them look as good as possible
2. Make them load as fast as possible

At the end, I will cover creating your own presets, naming conventions, and handoff techniques for your development team.

This video is part 1 in a series of 3 videos.
Part 1 - File types
Part 2 - Website Exporting Workflow
Part 3 - Application Exporting Workflow

I really hope these videos are helpful!! If you've got any questions then please feel free to ask them in the comments.


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