04 Modeling eye ball in Maya
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Course Description
Character head modeling in maya course,
in this course you will learn how to create detailed and realistic 3D character heads using Autodesk Maya. The course begins with an introduction to the basic techniques of blocking out a head, where you will learn how to form the primary shapes and proportions of the head and face. From there, we’ll dive into sculpting essential facial features such as the eyes, nose, mouth, and ears, focusing on achieving realistic shapes and details. You’ll also explore techniques for refining the structure of the head, ensuring correct anatomy, and adjusting proportions to suit your character’s design. We’ll cover how to optimize topology for smooth animation and texturing, ensuring clean edge loops and proper geometry. The course will also guide you through adding details like wrinkles and pores, as well as applying UV mapping to prepare the head for texturing. Finally, we’ll look at how to texture and render the character head to achieve a professional, finished look. By the end of this course, you’ll have the skills to model realistic or stylized character heads in Maya. Start your journey in Character Head Modeling in Maya today.
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