Blender Game Asset Creation by Emiel Sleegers Promo
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Course Description
Hard surface sculpting in zbrush course,
in this course we will learn about Hard Surface Sculpting in ZBrush, focusing on creating detailed, mechanical, and industrial models. Starting with an introduction to ZBrush’s hard surface tools, you’ll explore essential techniques like using the ZModeler, Clip, and Trim brushes to block out clean shapes and define sharp edges. The course will cover workflows for creating smooth, precise surfaces, such as armor, robots, vehicles, and other hard surface assets. You will also learn how to use Dynamesh and Booleans to create complex mechanical parts and intricate designs. Advanced detailing techniques, like applying custom Alphas and using Polygroups, will allow you to add fine details like panel lines, bolts, and gears. The course also includes UV mapping and texturing workflows to prepare your hard surface models for rendering or use in games and animation. By the end of the course, you will be able to sculpt and refine highly detailed hard surface models, mastering both organic and mechanical sculpting techniques within ZBrush. This course is perfect for beginners and intermediate users.
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