ZBRUSH TUTORIAL Obelisk Game Asset Part 3
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Course Description
Obelisk game asset modeling in maya course,
in this course we will learn about Obelisk game asset modeling in Maya, focusing on creating a game-ready obelisk from concept to completion. Starting with the basics, you'll explore how to block out the shape of the obelisk, ensuring proper proportions and structure. You'll learn about hard surface modeling techniques to refine the details and create intricate designs, carvings, and weathering effects that give the obelisk a realistic, ancient feel. The course covers essential texturing workflows, including UV mapping, creating high-quality textures, and applying materials to bring the obelisk to life. You'll also learn how to optimize the model for performance, ensuring it runs smoothly in a game engine while maintaining visual quality. By the end of the course, you will have a fully modeled, textured, and game-ready obelisk asset that is optimized for game environments, making you proficient in creating complex structures within Maya. This course is ideal for beginners and intermediate users looking to expand their 3D modeling skills.
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