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3D Modeling UV Unwrapping Texturing A Vault Model in Autodesk Maya Substance Painter 2020

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Course Description

Modeling a sword in maya course, in this course we will learn about Modeling a Sword in Maya, focusing on the essential techniques and workflows needed to create a highly detailed and realistic 3D sword. Whether you're designing for games, films, or any 3D project, mastering the art of sword modeling is a valuable skill that allows you to bring your weapon designs to life. Starting with the basics, you'll learn how to block out the primary forms of the sword, including the blade, hilt, guard, and pommel. We'll cover fundamental modeling techniques such as extrusion, beveling, and edge loops, which are essential for shaping the sword's geometry accurately. As you progress, you'll delve into more advanced techniques, such as adding intricate details like engravings, grooves, and ornamental features, ensuring that your sword not only looks realistic but also stands out with unique design elements. Texturing is a critical part of the modeling process, and you’ll learn how to create and apply materials that give the sword its final look. Whether you're aiming for a shiny, polished blade or a worn, battle-scarred appearance, you'll explore how to achieve the desired effects using Maya's texturing tools and material settings.