BLACKSMITH HAMMER Game Prop Modeling in Maya Zbrush and Substance Painter 3 UV Unwrapping
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Course Description
Game prop modeling in maya course,
in this course you'll learn the essential skills to create high-quality 3D game assets using Autodesk Maya. We’ll start with an introduction to the Maya interface, guiding you through the foundational tools and techniques for modeling game props. From simple objects to complex assets, you'll learn how to build, refine, and optimize models that are both visually appealing and efficient for game engines. The course covers polygonal modeling, where you'll master creating detailed and accurate shapes, as well as techniques for adding realism through beveling, smoothing, and fine detailing. You'll also learn how to UV unwrap your models, preparing them for texturing and ensuring they look great in any lighting condition. Additionally, we'll explore best practices for keeping your models optimized, balancing detail and performance. By the end of this course, you'll have the confidence and skills to create game-ready props in Maya, suitable for use in any game development pipeline.
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