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Modelling and texturing in maya for beginners

Track :

Graphic Design

Lessons no : 3

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Lessons | 3


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Modelling and texturing in maya course, in this course we will learn about Modeling and Texturing in Maya, focusing on the complete workflow to create detailed 3D models and apply realistic textures. Starting with the basics, you will explore the tools and techniques used for 3D modeling in Maya, including how to block out the shapes, refine forms, and create both organic and hard surface models. The course will cover techniques such as extrusion, edge loops, and using primitives to build complex structures. Once the modeling phase is complete, you’ll dive into UV mapping, a crucial step to prepare your model for texturing. You’ll learn how to properly unwrap your model and create UVs for clean, accurate texture placement. The course will then guide you through texturing workflows, where you’ll apply materials, textures, and shaders to bring your model to life. Topics such as bump mapping, normal mapping, and applying realistic materials like metal, wood, and fabric will also be covered. By the end of the course, you’ll have the skills to model and texture fully optimized, game-ready, or film-quality assets in Maya.